IDIOT'S GUIDE TO FED2

TRADING FOR FUN AND PROFIT

WAREHOUSES

Having to sell everything you have bought before the game resets is a nuisance. Wouldn't it be nice to be able to stash your purchases safely somewhere so they would be reset-proof?

Well, that's what a warehouse is for. The snag is that fledgling merchants cannot build warehouses; you have to prove your trading prowess first. You do this by completing enough successful trades to have at least 300 Merchant Points. You can then go and buy a building permit from the Galactic Administration - the permits cost 600,000 ig, but you will need to have 700,000 ig in the bank. The GA very wisely insists that you have at least 100K left for trading purposes! You will also need a slithy tove, to persuade the clerk that you are a suitable person to own warehouses. The command is 'BUY WAREHOUSE PERMIT'.

Once the necessary paperwork is in order, you can build yourself a fine set of warehouses. Go to the trading exchange of the planet on which you want to situation your storage facility, and use the 'BUY WAREHOUSE' command. 'WAREHOUSE' can be abbreviated to 'WARE'. The cost is 650,000 ig. You can only have one warehouse on a planet. There is no limit to the total number of warehouses you can own, at the moment, but that may change as the Galactic Administration re-examines its building codes.

There are some things to take into consideration when deciding where to build your warehouses. In Sol, while there are no restrictions on building warehouses, you need to keep in mind that depots are not allowed on certain planets - at the moment the ban prohibits building them on all planets barring leisure worlds, but this may well be extended to all worlds in the future. If you do have any warehouses on these planets, make sure you sell them before you promote to the next rank, otherwise you will eventually lose them.

If you are contemplating building out of Sol, you need to be consider the possibility that unhappy citizens may riot and tear your warehouse down. If the planet-owner doesn't keep the populace happy, disaffection will increase and loss of property is one of the possible results. You can keep an eye on the how upset the people are because once you promote to Merchant, the planet display shows the disaffection level.

Once you have a warehouse, you can start putting things in it for safe-keeping. There are 20 bays in a warehouse, and each one will hold one 75-ton container of goods. To transfer a container from your ship to the warehouse, type 'STORE cargoname' where 'cargoname' is the name of the cargo that you want to store. If you have more than one container of the same goods in your ship, the first one will be stored. If you try to store something and there is no room in your warehouse, those thieving stevedores will find a home for the goods anyway...

To take a look at what you have stored in your warehouse, type 'DI WARE planetname'. 'DI WARE' without a planet name will list all of your warehouses, so you can see which planets you have built upon.

To get the goods back out of the warehouse, use 'FETCH #' where '#' is the number of the bay containing the goods you want. If there is no room in your ship for the goods, then you can guess what will happen!

You can rearrange the goods in your warehouse using 'SHUFFLE'. This moves the goods in your warehouse into the lower numbered bays, so there are no gaps. It makes it a lot easier to see how full the warehouse is.

If you want to dispose of a warehouse, you can sell it with 'SELL WARE' - this will flog off the building on the planet you happen to be standing on. You'll get back 250,000 ig for the sale.


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