IDIOT'S GUIDE TO FED2

PLANETARY INFRASTRUCTURE BUILDS

HOUSING BUILDS

Floating Cities build - a life on the ocean wave.

Floating Cities

Description:
Seaborne floating cities are one response to overcrowding. They can be moored at a specific place, or powered so they move from place to place, albeit slowly. They tend to have very specialized economies, and are expensive to build. After a while it becomes difficult to find sufficient crew for them.

Effect:
Each floating city built increases the efficiency of sea-based industries by 4%, up to a maximum of 40%. Nine floating cities add 5% to disaffection, ten bring the disaffection up to 15%. More than ten can cause damaging riots.

Duration:
The first floating city can be built at any time that the following prerequisites have been built:
2 atmospheric control units
6 pollution control units
2 weather control units
1 fusion power
4 clinics
2 police units
4 ports

Subsequent cities require an increase of one of each type of requirement (ie the second city will require 3/7/3/2/5/3/5 units, including the units used as prerequisites to the first one). You also need one central research lab before you can start building any floating cities, but only one lab is needed, regardless of the number of cities built.

Command:
'BUILD FLOATING'. You can remove the build with 'DEMOLISH FLOATING'.


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