The weekly newsletter for Fed2 by ibgames

EARTHDATE: December 5, 2010

Official News page 1


BLISH CITY PROGRESS

by Hazed

So you've moved your Blish city to another star system. What now? Well, this weekend some new code went in giving you three new commands: you can dock the city to a planet, you can tool it up to produce a specified commodity, and you can stop the production in order to re-tool it.

Right now, the city won't actually produce anything... that will come next. But you can use the commands to get everything ready.

And so to the details. 'ALLOCATE cityname TO planetname' will dock the city to the specified planet, for example, 'allocate nutbush city to church house'. The planet must be in the star system where the city currently resides. This happens straight away.

Once the city is docked, you can tool it up to produce something. 'SET PRODUCTION cityname TO commodityname' will set up the first free production slot to produce the named commodity, for example 'set production nutbush city to furs'. The commodity must match the city's economic level - a leisure city cannot produced an agri commodity. You use the command as many times as needed to set up all the available slots. It then takes 2 days for the city to tool itself up to produce.

In order to change what a slot is producing, you have to cancel the production so it becomes a free slot again, and then you can issue a new instruction to set the production. The command is 'STOP PRODUCTION cityname slotnumber', for example 'stop production nutbush city 3'. This happens right away, and you can then set the production up again, which will take the usual 2 days.

If you change your mind about what you want a slot to produce during that 2 days, issue the stop command and the tooling up will be cancelled, clearing the production slot.

You can re-allocate the city to any other planet in the star system, and this will clear all the production slots. If you move the city to another star system, that will also clear the production.

Alan will now work on the code that will actually produce the goods - more on this in next week's Star.

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