The weekly newsletter for Fed2 by ibgames

EARTHDATE: January 24, 2010

Official News page 1


FLEEING AND REPAIRING, PREPARATION FOR FIGHTING

by Hazed

The new code that allows you to flee from danger, and then repair the damage to your spaceship, was put into the game a few days ago. Full details were published in last week's Star, and the Idiot's Guide has been updated with a new section that will contain the full details on fighting, and a page for planet owners who want to set up a repair yard.

The commands have been added to the command list, too.

These two commands are not much use on their own. There's no reason to flee unless you are trying to escape certain death at the hands of a stronger foe in a ship fighting, and you won't need to repair your ship unless it's been damaged by fleeing, or shot up by your opponent. Or, indeed, opponents plural if you are unlucky enough to get jumped by a gang of rogue ships all intent on blowing you to smithereens.

But that's all for the future. For now, space remains a safe place, and so there's nothing to flee from. Except, perhaps, the taxman.

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