Fed II Star newsletter - masthead The weekly newsletter for the Fed II game by ibgames

EARTHDATE: February 19, 2006

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COMMON PLANET MISTAKES

As I said a few articles back, Alan is going to work on the Tesla planet checker so it deals with the mistakes that planet designers commonly make. In the meantime, here's a list of some of the things people frequently get wrong:

Incorrect Filenames

Your star system consists of two separate maps, one for the planet itself, and one for space. The game insists that the file names follow the correct format:

  • The planet map is given the same name as your planet, ie bodville.loc - so long as your planet name is just one word. If your planet name contains more than one word you're going to have to come up with a variant for the filename because they can't contain spaces. So if your planet is called Bodville 7 then the filename would be bodville7.loc; if it's Bodville Central then the filename would be bodvillecentral.loc.
  • The space map is always called space.loc, not bodvillespace.loc.
  • Both the planet map and the space map should all be in lower case - bodville.loc, not Bodville.loc or BODVILLE.LOC.


Incorrect Map Title

Each map has a title, which determines how the planet and system are labelled in the game. You set the title by typing it into the information panel on the right of the map.

  • The title of the planet map should be the name of the planet. Each word in the name should have an initial capital, with the rest of the word in lower case - Bodville or Bodville Central are correct: BodVille or bodville central are not.
  • The title of the space map should be the name of the system followed by the word "Space" - Newstar Space. Again, the words should have initial capitals only - NewStar Space or newstar space are not correct.


Incorrect Launch Information

The launch information determines the location of the landing pad and the orbit - it is what links your planet map and system map together. The information is typed into the information panel on the right of the map.

  • On the planet map, type in the location number of the landing pad in the box labelled Launch Pad Location Number. All that's needed is the number - ie 520.
  • On the planet map, you need to specify the Orbit Location Number which is the number of the location on the space map that you want to be the planet's orbit. It has to be in a particular format, that uses the system name and the space map title: Bodville.Bodville Space.460. Each part has an initial capital letter and the rest are in lower case.
  • On the space map, you type... nothing! The launch pad and orbit boxes are left blank. All of the information the game needs is taken from the planet map.


Mismatched Case for Category/Section Names

If you want to use customized no-exit messages then you need to write the messages in message files, (one for the planet and one for the space map) and within the files the messages are split up into categories and sections. You then specify which message should be used on a location:

  • In the No Exit Message box, type the message category and section names, and the message number, in the following format: moves.noexit.1.
  • Always use lower case letters for your category and section names. The game is case sensitive so if you don't get the capitalization exactly the same when you are typing in the no exit message details, the game won't be able to find the message. So if you always keep the names all in lower case, you won't have to remember exactly where you put capital letters!


There are plenty of other things that player can - and do - get wrong, but these are the most common mistakes that crop up in the files submitted to go in the game. Until Tesla is upgraded to check for these things, please try to get them right yourself!


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