WEB FED NEWS YEARBOOKS
Earthdate June 2003


INSIDE SCOOP


FED FUNNIES


OFFICIAL NEWS
by Hazed


What was in June 2003's Official News:

I DON'T BELIEVE IT!
THE FEDIQUETTE OF GROUNDHOGS
THE FEDIQUETTE OF COMMUNICATIONS
EXTRA INSURANCE REQUIRED
ORDERING A FIRE PLANET

I DON'T BELIEVE IT!

Who'd have believed this could happen...

There were problems at the facility in Parsippany, NJ where our computers live. An uninterruptible power supply blew up - which certainly interrupted the power, for something like eleven hours.

Putting icing on the cake, last night the building was struck by lightning! Although there was no permanent damage, once again it meant that everything went down for a short while. This time, at least, Fed came back fairly quickly.

What is going to happen next, we wonder - are terrorists going to blow the place up? Is an asteroid going to land on the building? Or are aliens going to land in New Jersey and take over?

THE FEDIQUETTE OF GROUNDHOGS

There's little point in me writing anything in the Chronicle about how new players should behave in Fed - after all, we have enough trouble getting newbods to read the manual, let alone making them read primers on etiquette!

But that doesn't mean there's no point to this article at all. Not only are there things to say about how you treat new players, there's also the way you behave when you set up new alts.


Helping Groundhogs

Don't jump all over every new player you see. If there's a navigator on duty, leave it to her to help the newbod get started - navs know what they are doing! One TB to say "welcome to Fed" is fine, but don't start offering contracts or a place in your duchy before the newbod even has a ship. Give her time.

If there's no navigator around then you can offer to help the newbod, but don't be pushy - if she says she doesn't want help, then leave her alone.

Don't immediately offer the newbod the use of your favorite job-running macro. Let her see how the game works for real before you encourage her to automate her play. Similarly, don't immediately give her your thorough and detailed maps. She might want to explore on her own.

Once the newbod isn't a groundhog any more, and you can give her groats... don't! Lots of high ranking players say it's a such shame that you can give money to poor people in order to rush them through the ranks, and yet they still do it. Help the player with advice, make friends with her, encourage her, but don't enable her to get a planet in 3 days - she won't have a clue how to run it!

Don't give newbods the answer to puzzles. For a start, some people really do like to work things out for themselves - they enjoy the challenge. If you just hand a new player the solution on a plate, she won't have so much fun. Even if she does ask you for help, give her hints that will guide her to the solution, rather than just telling her exactly what to do.


Identifying and Claiming Groundhogs

Don't automatically assume that all groundhogs must be alts. We do get genuine new players from time to time. Some of them are returnees who haven't been in Fed for a while; some of them are real brand new players who have never played Fed before. If you immediately start TBing them to ask them whose alt they are, they are not going to get a good impression of the game. Until you know otherwise, just treat new players as the genuine article.

When we do get genuine newbods, we often see battles for their hearts and minds between different duchy groups. These can be as ugly as custody battles when couples divorce, and they hardly encourage newbods to stay in Fed! You do not own new players. Even if you have bankrolled a newbod, encouraged her, nurtured her, it's her choice where she makes her Fed home. If she decides to build her factories on someone else's planet, or join someone else's duchy, that's just too bad.


Being a Groundhog

If you set up an alt, you don't have to tell everyone who you really are when you come on as a groundhog. But don't mess navigators around by pretending to be completely clueless. That just wastes their time. Tell them you don't need help, and they will leave you alone.

THE FEDIQUETTE OF COMMUNICATIONS

Communications doesn't just mean using your comm unit; it means all the different ways there are of socializing with other Fedders, both face to face and at a distance. And there are good ways and bad ways to communicate.


Comm Rules

But first, let's talk about using the comms. These days, that usually means Channel 9, which is where everyone tunes so they can be part of the crowd. There are a whole load of things you can do to annoy other players on the comms. Many of them are against the rules, so strictly speaking they don't come under the heading of Fediquette. But it's worth me listing them here, as a reminder:

  • Don't use vulgar words.
  • Don't talk explicitly about the sex act or sexual bodily parts.
  • Don't insult other players.
  • Don't be racist, sexist, homophobic, or any kind of "ist".
  • Don't talk about illegal drugs.
  • Don't talk about hacking techniques.
  • Don't scroll. That means, don't send the same message over and over again, and don't send messages so fast they won't give people time to read what's on their screen.
  • Don't send messages that are gibberish. This also applies to foreign languages - the language of the game is English, so sending messages in other languages is not allowed. Not even Klingon!

Apart from those things, which are actually against the rules and may bring you to the attention of a staff member, just exercise a little judgement. Be polite. Think before you send a message to the comm channel. If your message is intended for just one person, would it be better to send a TB instead?


TB Rules

Now let's talk about TBs. These are private messages, but do remember that just because you want something to remain private, it doesn't mean the person you are sending the message to will keep it private. And don't forget that spybeams may be pointing in your direction, too.

If you TB someone, she may not want to talk to you. If you don't get a reply, you can send a couple of reminders, in case she missed your first TB, but that's all. Maybe she is afk; maybe she's in the middle of something that demands all her attention.

Or it could be more personal. Maybe she doesn't want to hear from you at all, for some reason. If a player tells you not to TB her again, then that is her right - you should abide by her request. If you keep on sending someone messages after she has asked you to leave her alone, then your actions become harassment. At the very least, they become annoying!

Don't run down the player list, sending the same TB to every player. That's the equivalent of spam.


Face to Face

There is an etiquette to dealing with people face-to-face in Fed, too. When you are in the same location as other players, you can interact with them directly, and Fed has a number of great commands that let you do so. But like so many things, those commands can be abused.

Don't use "ACT" to attack anyone, unless it is part of a role-playing scene. You should only role-play with people who want to role-play back. It's fine if you both agree that you're going to pretend to have a knock-down, drag-out punch-up in the middle of the bar; but it is not acceptable to come up to someone out of the blue and use an act to punch her in the mouth, or to sexually assault her.

It's also not a good idea for two people to walk into a bar where people are having a quiet conversation, and break into a big fight. That can be very disruptive. If you want to play for an audience, make sure the audience wants to see your show.

Finally, don't overuse those one-on-one interaction commands - "KISS", "SNOG", "GROPE", etc. Use them on your friends, to express your affection, but don't assume that someone you have only just met is going to appreciate being groped. Some people just don't want that kind of contact. If a player tells you to leave her alone... do it!

EXTRA INSURANCE REQUIRED

The other day I had cause to go visit a strange planet. Yes, believe it or not, I do occasionally leave CDs! So I activated my teleporter, and my component atoms were split apart, beamed through across the Galaxy, then reassembled back into the shape of my body... in a space location. I'd mistyped the destination! Hello, hospital.

Not a huge problem for a demi-goddess - after all, we divine creatures have auto-insurance so there's no chance of an accidental DD. But as well as "hello, hospital" it was "hello, hospital gown" as I was recreated wearing that fashion disaster with the unfortunate split up the back, guaranteed to make onlookers scoff and jeer.

As I scurried off to the nearest boutique to replace the institutional robes for something more fitting to my status, I wondered why insurance couldn't handle replacing clothes as well as body. After all, the insurance company manages to rescue your ship when you die and tow it back to the landing pad nearest the hospital where your clone is going to be revived; if it can manage a dirty great big spaceship, you wouldn't think a small bit of fabric would cause much trouble.

Personally, I'd be willing to pay extra groats for an extension to my insurance policy to ensure my clothes survived intact. Anything to stop the indignity of waking up wearing that scratchy, ugly, drafty hospital gown!

ORDERING A FIRE PLANET

I had to dredge the deep, dark recesses of my memory recently in order to come up with a workaround to help a player. He was an Explorer wanting to buy a fire planet, but couldn't make it work so asked for my help.

The command to purchase a planet from Slarti's is "ORDER mini-name", where mini-name is the name of the mini-planet you want: ice, rock, candy etc. Therefore, the command to order a fire mini should be "ORDER FIRE". But the game was barfing on that command.

The reason for the problem is that the word "fire" has another meaning in Fed: it's the command to fire a weapon. So the game was getting its knickers in a twist and not understanding this other usage of the word.

Now I knew there was a way to work around this annoying problem, but it hadn't come up for several years - hence the memory-dredging. When I finally remembered and was able to help the Explorer buy his desired planet, I decided to write down the solution so if I was asked in future, I wouldn't be left scratching my head!

The solution is to use the command "ORDER PLANET FIRE". The game seems quite happy with that. So now you know!


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