WEB FED NEWS YEARBOOKS
Earthdate November 1998


INSIDE SCOOP


FED FUNNIES


OFFICIAL NEWS
by Hazed


What was in November 1998's Official News:

THE MONTH IN BRIEF
FED BABY
DEATHTRAP PLANETS: A PARADOX?
PLAYER PLANETS
SEX CONFUSION
RANK STUPIDITY
CORRECTION...
COPING WITH INTERNET LAG
FROM THE POSTBAG: MEDAL-PINNING

THE MONTH IN BRIEF

Duke puzzle news: still nothing.

FedTerm32, the new front-end for Windows 95/98, was released to almost universal approval.

November saw the introduction of a handicapping system for events. Running for a three month trial, the intention of the restrictions was to stop the same old, same old people winning all the events, by putting an upper limit on the hours a player could win each month.

Another restriction on events involved a bug which someone found, allowing unfeasibly large hull strengths. Officials attended each fighting event until the bug was fixed, to check that nobody had taken advantage of the bug to soup up their vessels.

A new section of the news was launched: Malachie's Puzzle Review did just what the name suggests, it reviewed puzzles on player planets. Free time was offerred for those which impress, either to top up the PO's own hours or to offer as a prize to the solver of the puzzle.

The deathtrap planet situation rumbled on for a bit, with more grumbles coming when the rules on what you could do on your planet were tightened up and IN and OUT were no longer valid directions in space. By the end of the month, however, the fuss had died down and players found something else to get up in arms (or equivalent) about.

FED BABY

Congratulations to Kekele (an ex-Navigator) and Scrooge (an ex-GEnie Fed player) who met in Fed, married in real life, and now have a baby girl born on November 1. Altogether now... aaaaah!

DEATHTRAP PLANETS: A PARADOX?

I received a letter from a player whose name I have lost (sorry!) commenting on a paradox in my views on killing other players dead-dead. A few weeks before I banned deathtrap planets, this appeared in the news:

'If you read the Compunet Newses in the Federation Archives you will lots of examples of assassination of obnoxious players, and the favored method was the TDX. More sophisticated assassins (such as my good self, she says modestly) convinced people that it was safe to drop the TDX on a soft surface such as a carpeted floor.'

The player commented:

'A bit hypocritical, don't you think? Not that I disagree with you on the despisability (quite a word, eh?) of DD traps, and I understand that the difference is between randomly killing innocents dead-dead and assassinating obnoxious snerts. I just thought you'd appreciate the paradox. :)'

Yes, it does look like a paradox. But times change, attitudes change, players change and what is and is not acceptable changes. In addition, I think there is a big difference between "assassination" as we meant it back in the days of old, and trying to kill people with a deathtrap planet.

First, assassinations were only ever carried out on obnoxious players. In those days there were no Hosts or Navigators, and no rules of behavior in Fed. Policing the game was left to the players themselves, and this was one of the methods used. The kind of players who found themselves on the wrong end of an assassination attempt where those who used foul language, or those who came into the game and boasted that they were the greatest and were going to kill everyone.

If anyone had tried to assassinate an ordinary, non-obnoxious player, then other players would have immediately warned the victim they were in danger, thus foiling the assassination attempt.

A successful assassination requires you to use your powers of persuasion to make the victim do something fatal. This needs a fair amount of skill, and a lot of time. Sometimes several hours would go into it. So there was plenty of time for other players to put a stop to it if it was felt that the assassination wasn't justified.

Each time a player carried out an assassination, the same amount of skill and time had to be put in. Each assassination was personal. The method used was crafted to fit the victim, and the words of persuasion used different every time.

Compare that to a deathtrap planet world. There is nothing personal about someone dying dead-dead on a deathtrap world. The PO has spent a little time designing the planet, opened it for business, and then just left it sitting there like a minefield to kill anyone unlucky enough to come along. There is no individual effort. It's not aimed at anyone in particular. The PO is probably not even online to see the death happen so they don't even get the satisfaction of watching.

Assassination went out of fashion in Fed back in the GEnie days of Fed, and I certainly wouldn't condone it being used against new players now. But back in Compunet Fed it was part of the culture and part of the game.

PLAYER PLANETS
by Alan Lenton

The recent dispute over 'dead-dead' planets in the game has prompted a number of people to ask me about player planets, so I thought that I would write a short piece about their origin for the news.

Although player planets were a relative latecomer to Fed, it was planned from the start that they would be there. At the time I wrote the bulk of the game I was working for a UK consumer network for Commodore 64 owners. What I saw on that network, which had extensive features to allow the members to create their own areas, convinced me that people who were online had a lot of talent and creativity. All that was needed was a non-technical way to enable them to use that creativity, since few of them were programmers.

At that time, most of the extant multi-player games were MUDs of one sort or another, which tended to emphasise the fighting aspect. What I was proposing was unheard of! The perceived wisdom was that I was mad to allow the players the freedom to write their own chunk of the game. Everyone expected us to die ignominiously as vindictive players killed off all of our paying customers. My own view was that this was merely a variant of the old 'coal in the bath'* argument, and that if you gave people a stake in their own area, few if any of them would abuse it.

Happily, history proved me correct on both accounts - player planets did allow people's creativity to come to the fore, and for many years no one abused the opportunity they had been given. Indeed, I would argue that some of the planets produced by Federation players rival the best produced by commercial games designers. Allowing for the possibility of being killed is an essential part of the suspense building that goes with such design, although, of course, it is perfectly possible to build planets that have no death locations.

Sadly, the last few years have seen the rise of a group of mean spirited people whose only idea of fun is to spoil the enjoyment of other people by killing them dead-dead, thus wrecking all the work those people have done to build up their characters. It's unfortunately that the original sceptics should be vindicated in this way, but I suppose that eventually we were bound to suffer from this sort of childish behaviour.

Obviously, there is no way that IB can tolerate the sort of situation where its paying customers leave the game because of the action of a few players. This is what has lead to the present restrictions on what you can do with player planets. I think it's a sad state of affairs when we have to make such restrictions because of the abuse of player planets by just a few percent of Federation's player base..

Alan Lenton


* 'coal in the bath'.
When the first subsidised housing was being build for the labouring classes, there was absolute consternation at the discovery that it included bathrooms. Various worthies thundered denunciations claiming that if you gave the lower classes baths they would keep coal in them! Needless to say such die-hard reactionaries were proved completely wrong.

SEX CONFUSION

I spotted this message on the bar board recently:

I am petitioning for Fed to install a new code. One that makes every rank's sex distinguished so there are no more mix-ups about if that person is a man or a woman. Please keep your support with me.

What a fascinating insight into the seedier side of Fed life this is. I couldn't help wondering just what prompted the player to start his or her campaign. One can only assume that he or she had approached someone with a view to engaging in a sexual act, without realizing that the person was not of the sex they actually desired.

If so, one has to wonder why, having made this discovery, one of the couple could not have availed themselves of the very cheap and painless sex change services offered by hospitals throughout the Galaxy. With gender-bending so simple, what does it matter what sex your prospective partner starts out - they can become whatever you want with a mere snip of the surgical scalpel.

RANK STUPIDITY

Following last week's report of a bar board post requesting different rank names for boys and girls in order to eliminate confusion, Twokook contacted the Fed Chronicle office to admit that it was he who felt the lack of gender identification for all ranks could be a problem.

We asked him for all the gory details of the encounter which had prompted his forlorn post but he very selfishly refused to pass on the details. What about the public's right to know, we asked, but he wasn't having any of it. His private life, he said, was none of our business, and if we persisted then he would talk to his very good friends in the management of the Chronicle and get them to instruct us not to mention his private life ever again.

Later, the subject came up on Channel 1 about just what the different ranks for girls could be called. Someone suggested Tradeswoman, but Hazed pointed out that the male rank was not Tradesman but Trader, so that wouldn't work.

Industrialess was one suggestion, but some of the girls objected to the Less part of the name.

Technocress was decreed too much like something you would put in a salad - mustard and technocress.

Hazed suggested that she had always felt a female Squire should be called a Squirrel.

In the end, nobody could agree, and the conversation turned to something more interesting!

CORRECTION...

In last week's news, we printed the following paragraph:

Following last week's report of a bar board post requesting different rank names for boys and girls in order to eliminate confusion, Twokook contacted the Fed Chronicle office to admit that it was he who felt the lack of gender identification for all ranks could be a problem.

We would like to apologize for the error in this statement, which was caused by a faulty chip in one of our type-setting droids. We hope the mistake did not cause too much distress to those involved. We would like to set the record straight, and say that the name mentioned should, of course, have read Twolook.

Only joking, Twokool!

COPING WITH INTERNET LAG

Last week, there were big problems on the Internet, which affected me badly. One day I just couldn't connect to anything in the US (as most of you know, I'm based in the UK). There was obviously something blocking the Internet pipes across the Atlantic.

Why am I telling you this?

Because I was able to find out what was happening, and where the problem originated, using a very nifty piece of software called Neotrace. It's such a good program that I want to recommend it because I think you'll find it useful too.

Neotrace gives you a graphical representation of your connection to an Internet site, showing you what other computers you are passing through on the way, and how long it takes for information to pass to each of those computers. So if you are having problems with lag, or you cannot connect to Fed at all, you can use Neotrace to identify where the problem is. This is very useful - and besides, it's fun to watch it do its stuff, too!

You can download a copy of Neotrace from http://www.neoworx.com. The program is shareware, which means you can download it and evaluate it for free, and then if you like it and want to continue using it, you can register and pay for the program.

To use Neotrace to trace your connection to Fed, type in federation.ibgames.net as the node you want to check. You will find that the final step in the connection to Fed will show up as having failed, because of our security, but although our machine won't respond the link between our machine and the last node is a very low latency connection, so you can still trace the connection right from your machine to ours.

Note that Neotrace and the company that has produced it are nothing to do with ibgames; I'm only telling you about the program because I think it's good, and I think you will find it useful.

FROM THE POSTBAG: MEDAL-PINNING

Your Demi-Holiness

On stardate 211056 I became the victim of a most cruel prank. I emerged from stasis to find myself staring at my maker. She smiled, impishly if you ask me, and proceeded in her vain attempts to stab me in the midsection with a most vicious-looking device.

"Congratulations," she said as she continued her stabbing motions, "This is your 1,000th game."

"That's all very well," I replied, acidly, "but when you've finished trying to perforate my epidermal layer, you might take the time to realise that your efforts will be fruitless."

You see, Your Demi-Holiness, Bella (for it was she) was trying to pin my Long Service Medal to my chest. "What is wrong with that?" I hear you ask. "You should be proud of your achievement," you extol. Tut tut! You, who were so careful when writing the bible which is the Manual, should know by now that not all of us in Federation HAVE a chest to pin a medal to!

Not wishing to remain in my new-found role as the Creator's pincushion, I thrust out my equivalent and she pinned the medal to that, and there it shall dangle as long as I am insured.

I bring this to your attention in the hope that no other "sternally-challenged" being in Federation suffers the indignity of having their blow-hole probed with such a deadly implement as a Long Service Medal. I mean, how did The Vile Cryptosporidium cope with an inch and a half of needle-shaped cold steel being plunged into its nether regions?

Yours in pain

Ephemerides
Baron (and very nearly Baroness during this incident) of Astrology.


Dear Ephemerides,

Our Illustrious Leader, Bella, is fully aware of the various races that inhabit the Galaxy that we call home. But she cannot be expected to remember the body configurations of each one. Surely it is your responsibility, as a mature intelligent adult of your species, to inform Bella that you do not have a chest and that the medal she so generously awards you should instead be attached to your... well, whatever the equivalent would be, in advance of the ceremonial pinning.

Bella does tell me that she will endeavour to pay more attention in future to the anatomical arrangements of the recipients of her medal, but you must understand that as the creator of the universe she is extremely busy and cannot concentrate for long on the affairs of mere mortals.

So, while I am sorry for the distress you were caused and hope you have sustained no permanent injury, I must insist that Bella is not held liable for any damages caused, and any attempt to lay blame at her feet, or to clame compensation, will be met with the full force of the best scumbag lawyers we can buy!

Regards,
the demi-Goddess Hazed


INSIDE SCOOP


FED FUNNIES


HOME

INFORMATION

HELP

FEDERATION

AGE OF
ADVENTURE

BARBAROSSA

ODDS &
ENDS

SEND
EMAIL