WEB FED NEWS YEARBOOKS
Earthdate February 1998


INSIDE SCOOP


FED FUNNIES


OFFICIAL NEWS
by Hazed


What was in February 1998's Official News:

THE MONTH IN BRIEF
LONG-STANDING EXCHANGE BUG FIXED
ROLE-PLAYING IN FED


THE MONTH IN BRIEF

February was the month when we started to charge for Fed, after three months of running for free on the web. Unfortunately, when charging began we could only take payment by check and not by credit card.

The Universe became very quiet and for the first time in ages it was safe to type 'WHO' again. A player called Tron had the dubious honor of being charged the very first cent.

Just before the billing clock was turned on, Hazed held a question and answer session in Fed. You can read the transcript at http://www.ibgames.net/stuff/hazed2.txt.

With the charging came new promotion requirements, lowering the amount of time it would take to do just about everything in Fed! The biggest change was the abolition of company cycles, which used to require JPs and GMs to make the required profit in a certain number of days.

Factories were changed so they no longer had their own balances; instead groats they spent and made were taken out and put into the company balance.

The Snark Puzzle came back, but it still had a bug towards the end which meant it couldn't actually be solved. However, the DNI computer was working again which meant Barons could get information about the builds they would need to do for the Duke puzzle, even if the puzzle itself wasn't in.

Networths were finally abolished. Originally an indication of a player's overall wealth, they had become fairly meaningless for the higher ranks, so finally the whole concept was junked.

A very long-standing bug was finally fixed - the one that made room descriptions disappear if the room had an IN event which was not triggered. The cause of the bug turned out to be a misplaced semi-colon!

The fixing of another long-standing bug caused consternation amongst POs who had got used to things working the way they shouldn't - see below for an explanation.

A new bug gave GMs an unexpected bonus - they were promoted to Explorer even though they hadn't maxed out their stats. A minor typo in the code meant that all GMs who logged on were promoted. This was fixed in a hurry.

Links to player's web sites about Fed were added to the ibgames web site. More importantly, billing records were added to the accounts page so you could check your billing.

The first Walrus of Merit for supreme excellence in planet design was awarded to Sephiroth for the planet Meteor. Icedrake also gave the lesser Carpenter award to Bartholomew's Boomtown, Belgarath's Mrin and Dillinger's Shoot.

Valentine's Day saw parties, a puzzle planet called Psyche, and a Valentine message service in the news.

LONG-STANDING EXCHANGE BUG FIXED

A long-standing bug to do with commodities being produced on player-planets, which has been the cause of a great deal of confusion, has finally been fixed.

It says in the Advanced Idiot's Guide to Federation:

"If your planet produces the commodity, it will produce it until the amount in stock is twice the stockpile, or the stock reaches 10,000 tons, at which point it will stop producing (provided there is at least 10 tons in stock)."

But POs knew that this was not the case; commodities did not stop being produced when the stock reached 10,000 tons. Except for the few occasions when it did. And everyone thought that the bug was the commodities that stopped!

But that wasn't the bug at all. What was supposed to happen, was what it says in the Guide. What was actually happening, was that production was stopping when the stock was EXACTLY 10,000 tons but was not stopping if the stock was more than 10,000 tons. Hence the confusion.

Anyway, now the bug has been fixed, so exchanges should behave as described in the Guide, and stop producing when the stock reaches 10,000 tons or over.

ROLE-PLAYING IN FED

Many people want to encourage players in Fed to role-play, and this is a very worthy aim which is supported by ibgames and all the staff. However, you cannot force people to role-play if they don't want to, and you shouldn't censure them if they choose not to join in.

Fed is not a traditional role-playing game where players choose a race, profession, religion, alignment and so on, and then stick rigidly to the attributes of their characters.

We don't insist that players choose a name that fits into the genre or the period of the game. Fed is a much more free-wheeling environment.

Similarly, we have never tried to tell people what they can and cannot discuss in the game, either privately or on the comms, apart from the few rules that are set out in the House Rules (no vulgarity, talk about sex, encouraging drug use, discussion of hacking, and so on) and in the Fed Rules (no talk about macros, don't give away puzzle secrets, etc). If people want to talk about sport, what was on TV last night, their girl/boyfriend or their new washing machine, that's just fine.

Players who enjoy role-playing and do want to stay "in character" while in Fed are welcome to do so, but they can't impose their ways onto everyone else by claiming that Channel 9ers shouldn't talk about "real life". If you wish to keep your conversations free of real life matters then you need to find an empty channel and conduct your conversations there in peace.

Here is an explanation of how the rules and etiquette of the comms works.

Channel 1 is the Help Channel and is for newbods to get help, and existing players to ask questions of staff.

Channels 2 to 9 are the rank channels and are intended for all players to use. No one group of players can take over any of these channels, and the only time staff will intervene is when a player breaks the rules, or a conversation is such that the majority of players on the channel find it offensive or disruptive.

Channel 10 is the events channel and while an event is on, it is reserved for the use of that event. The rest of the time it is a free channel.

Channels 11 upwards are free channels. No player or group of players can lay permanent claim to these channels, but during any game session they operate on a "first come first served" basis. So a group can tune to an empty channel, designate it "their" channel for the duration, and thereafter dictate what it is used for, until they leave.

So, those of you who wish to have totally in character conversations should use one of the free channels because here you can steer the conversation in the direction you choose.

But you cannot tell people what to talk about, and what not to talk about, on Channel 9.


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