**>> SPYNET BULLETIN **>> EARTHDATE 95.09.03 **>> AN H-by-A SERVICE **>> Compiled by Hazed plus a team of specialist newsdroids **>> your news and gossip and get paid good groats! **>> THE DAY DAWNED... The new version of Fed was put into the game on Wednesday, containing all the changes and new features listed in last week's news. (For those that missed reading it, you can download a document called CHANGES.TXT which details all the new stuff.) The new version was not without its problems, although considering the scale of the changes it would have been a sheer miracle if everything had worked right first time! Wednesday saw a problem which meant that anyone selling or buying a ship either made the game crash, or made the game lose their persona. Trafalgar was the first to find his persona gone missing (he got it back the next day). Warnings were posted everywhere to tell people not to sell their ships... of course, some players managed to completely disregard them and sold their ships anyway! Thursday and Friday saw the game throwing a complete wobbly every time it tried to save out information about duchies, and crashing every 45 minutes. Eeep! Sendmail of the Week award goes to Oxcart, for the following report on the crashes: From Oxcart: The crashes have become quite regular now at around 45 minutes. Has the game gone and drank the whoosh somehow? But by Saturday the major problems were fixed. Thank you all for your patience over the past few days while the bugs were hammered out. **>> NEW DOCUMENTATION New versions of the following manuals have been uploaded to the library/database on GEnie and Delphi: - Newbod's Guide to Federation - Intermediate Guide to Federation - QuickStart Guide to Federation - Commands List - Frequently Asked Questions The Advanced Guide will not be updated until more of the changes that affect the high ranks of the game have been implemented. Meanwhile, keep reading the news to keep up to date with changes. **>> WHAT HAPPENS NEXT? Now that the huge new version with a million changes is in and has settled down, you will see new code going in fairly frequently - we're going back to the old method of putting changes in a few at a time, because that way it's easier to make sure nothing goes wrong. There are a few outstanding changes to be made to locations. The TWF office on Mercury has been subject to a takeover bid, and when the new owners redecorate the office will become the planet shop. This location an already be used to access the explorers' workbench - just go or . There will be some new mobiles in Arena Space, to provide target practice for those who wish to hone their fighting skills. They will be non-agressive mobiles - they won't shoot at you unless you fire first! The GM puzzle will become available later this week. The requirements for the puzzle are to have a dexterity of 75. Then, you kill Monty and you will be given further instructions. Many of you will find this sounds familiar... Current JPs will not have to do this stage of the puzzle again, but should go to the DNI and get their assignment. You no longer need the assistance of your colleagues to complete the GM puzzle, and there is no longer a burst of speed required which can be upset by network delays. Players will also be able to promote to Explorer later this week, but they won't be given access to the workbench until we've put in the new planet purchasing and link building. Any current Explorers will be able to link planets into the game if they wish. Sometime this week or early next week, all planets and workbench files will have their numbering changed. Every location will move up 8 places, so that the first location will be number 9. Teleporting types will be advised to take great care until they get used to the new numbers! We will post a message on the bar board the day before this change is made, so you have some warning. **>> SENATORIAL LIMBO If you type you will see that the highest rank mentioned is now Duke. Senator does not appear on the list because it is no longer a playing rank. Dukes will not promote to become Senators, they will retire to the Senate and take no further part in the economy of the game. They will have no money, but they won't need it because they will able to get everything they need for free. At the moment, Senators are in a state of limbo. Their money has been taken away, but they don't get their freebies... except for drinks! They also don't yet have any of the perks of their exalted state. Any of the existing Senators can choose to move back down to become a Duke. If you'd like to do that, send Hazed your logon ID and she will set up workbench access for you. You'll have to put in a planet, then you will be made into a Duke and have a duchy set up. Or if you prefer, you can go back to being a planet-owner - we'll put you down to Explorer and you can link in a new planet as normal. Senators who move back down to a lower rank will be given back their bulging wallets. You won't get back your company balances or slush funds, though. As an extra perk, if you are moved down to Explorer you still keep your teleporter. **>> CAPITAL PLANETS IN TRANSITION Dukes' planets, the capital of the duchy, are in an inbetween state right now. It is intended that capital planets will have no exchange and no economy of their own, but right now Dukes still have access to a number of the commands planet-owners use to tamper with their economies, even if they don't do anything useful. There are also some anomalies about taxes Dukes can set. All these will be cleared up as we add the code to make capital planets into proper bureaucracies. **>> SOME ADDITIONAL CHANGES As well as fixing the big problems with the new version, a few more minor changes have gone in. We've been tightening up on things that can give you a negative bank balance. Previously, there were a number of things you could purchase even if you didn't have enough money, which would send you into the red. Now you cannot use the command to move between planets without a ship unless you have the right fare, you cannot buy fuel unless you have the right money, and you cannot gamble unless you pay the groats up front. In fact, just about the only thing you can do if you don't have any money is buy drinks! Bars are much more forgiving, and don't check your credit rating before serving you. In order to make it even easier for people to keep track of whether they are insured or not, the QSC display now includes that information. Of course, it won't stop careless people from forgetting to re-insure! If you are sulking, it's no good to just hug and kiss yourself. That's not a good way to get out of a sulk. You have to kiss and make up, instead. Once a JP embarks on the new GM puzzle, he, she or it becomes completely spyproof to all ranks. The limit on firing weapons which used to mean they would only work at 1-second intervals has been removed (see below). However, mobiles now fire their weapons twice as fast. **>> WORKBENCH TWEAKS The *I command, used to insert lines of text into a description, has been taken out. It never worked as it was supposed to, it did strange things to the text, and ended up corrupting the location hopelessly. There's a new flag in the workbench which you can set on locations: a teleport-shield. This, obviously, stops anyone from teleporting into the location. At the moment, any location with an IN event on it is teleport shielded, but eventually we will lift that restriction, and instead planet-owners will be able to choose which locations to shield and use the flag to set it. Another new flag lets you designate a mobile as a cleaner, just like the new cleaner in Sol. Cleaning mobiles pick up and recycle any objects that are outside their normal recycling range. Apart from that, they act just like any mobile! This flag will make its appearance very shortly (if it hasn't already). The LIQUID flag for objects will be coming back shortly, too, so you can have objects that are drinkable. **>> THE SPEED OF EXCHANGES We have made some changes to the way planetary exchanges work, in order to make their movements easier to predict. We've also increased the advantage that players who are in the game have over those that are not. Right now, it appears that exchanges in general are running slowly, and we will be tweaking this until we get the balance right. **>> COMMAND SPEED Since Fed was first written, back in the days of 1200/75 modems, technology has made vast leaps in the speed of communication. There is now a wide variety of modem speeds, and it has become clear that those who connect at high speeds have a huge advantage in Fed over those who can only access the game at low speeds, particularly if macros are involved. We have optimzed the game code so that commands are now processed at a speed which is designed for a very fast typist, and all players giving commands are processed in turn. This provides a level playing field for all players, no matter what kind of modem they use. The limit on firing weapons was originally put into the game for just this reason - to prevent someone with a fast modem having an unfair advantage. This limit has now been removed, because the new way of processing commands makes it unncessary. In fact, fighting will now be easier because not only did the old limit slow down fighting even more, it also just threw away the extra commands! **>> GETTING DRESSED AND EATING RIGHT Two of the changes to Fed mean that the game has to remember things about you that it didn't know about before. It has to know whether you are properly dressed, so the bouncers will let you into CDs, and it has to know if you've done the four stat puzzles, so you can buy additional stats. If you haven't bought new clothes, or done the stat puzzles, since Wednesday you will have to do them again so the game can record that information. **>> HELLO, OLD FRIEND It's been a real blast from the past, as planets we all thought we'd never see again have spun back into Fed DataSpace. The mechanism that stops planets from loading if their owners are absent for more than a week has been removed, bringing back many old friends. There's another batch waiting to spin back in too, only being kept out because they used to belong to a duchy which is no more. Once the Techdroid tells the game what to do with them, they'll all return. The reason planets used to spin out was because we were so short of memory. That's not an issue now, so now the only time a planet will spin out is if the owner deliberately takes it offline. Or if the owner dies, of course, or gets deleted from the persona file because they haven't shown their face (or equivalent) for six months! **>> TRIVIA TRIVIA TRIVIA... TONIGHT It's trivia time in Federation, your chance to demonstrate your knowledge of all things Fed-related, as our Trivia Maitreuse taxes your brain and teases out those obscure little factoids. Join us tonight at 9.00pm eastern in CDs! **>> BE A CHAMPION FIGHTER We all know that Fed is not a violent game. It's not about fighting, it's about trading. But sometimes, it does the soul good just to have a blast! Every second Sunday of the month its your chance to show off your fighting prowess and display the might of your powerful twin lasers in a fighting championship in Arena Space. If you've never fired a mag gun or a laser, come along and pick up some tips from the masters and mistresses of space warfare; if you think you've got what it takes to show the old hands a thing or two, issue a challenge and show us what you're made of! Join us on Sunday, September 10th, at 9.00pm eastern in Arena Space for the fighting championships! **>> BATTERED PIANO Now that Chez Diesel has gone upmarket and been redecorated, everyone is wondering just why the battered honky-tonk piano hasn't been replaced by something a little grander. Diesel is reluctant to do so because she can't help feeling that the old spaceport brawls that used to take place regularly in the bar will return. The piano is battered because it kept getting thrown out of the window onto the street by rowdy drunks! She has nailed the piano firmly to the floor, so that might stop it getting any more damaged. Meanwhile, the four-armed pianist seems quite happy tinkling on his instrument! **>> ER AT CDs! Last Monday, after a Binge of Pizza, Admiral's life seemed at an end. ER specialists from all over Fed rushed to his aid. Drspock ran in, black bag in hand asking where the victim was and Admiral bravely raised his hand. With the aid of Wildstar and Trafalgar, Drspock decided to take out Admiral's appendix to be on the safe side. After asking for an anestetic, Trafalgar administed a blunt club to Admiral's head. Our intrepid newsdroid quotes the participants as follows: Trafalgar whacks Admiral 'Out cold.', smiles Trafalgar. Admiral says, 'Wooo...lookie all birdies go bye bye,' Grannie holds Admiral's nose and pours in half a pint of Everclear. Admiral passes out. Operating with a hunting knife from Wildstar and Trafalgar's claws, they successfully removed an organ. No one was sure what organ but something. Trafalgar decided this was the perfect time to do a little exploratory surgery on Admiral's head. At this point, Amy entered the scene and took over. After stitching Admiral's abdomen up with a lovely red cross stitch pattern, she then inserted a peanut in the patient's brain, sewed up his cranium and then inflated Adiral's ego with an air pump hose inserted in his ear. The patient staggered to his feet, seemingly on the road to recovery when Trafalgar applied more anesthesia. After congratulations went round for saving the life of the unfortunate Admiral, Drspock packed up his black bag and left to tend to the ills of his workthings. **>> SUNDAY NIGHT'S BAR CRAWL With Goblin, Clovis, Amano, and Fallon in tow, Grannie started off the Bar Crawl with a visit to the VERY adult bars on Vannitel. The first bar they descended on was Sinful Delights, one sure to entertain the males of Fed for quite some time. The tribal tones, the strip tease artist on the stage... what more could a man want? Typical reactions were: Fallon blushes Your comms unit crackles with a message from Goblin, 'Grannie brought me to an Adult Themed Bar !' Grannie fans herself for a moment 'Do you think they serve rootbeer floats here?', asks Fallon The slightly embarassed group then trouped across the street to Tickles, where the Galactic Cowboy, Christian, bumps and grinds for the ladies. Inspired by the scene before him, Goblin called on the gods and morphed into an Arnold look-alike and strutted his stuff for one and all. After watching the shows, everyone headed off for a final visit to Samatha's on Castillo. Dierdre mourned the passing of an era and Grannie shuddered about the Fedrucker's chain about to descend on an unsuspecting Fed DataSpace. Joined by Pegasus, Oxcart and Budwarp, the descussion returned to Vannitel where everyone headed back to show the latecomers what they'd missed. Dee and Bud walked around arm in arm, covering each other eyes where appropriate. Oxcart fainted and came to muttering something about crisply folded 10 groat bills. After spending a few moments exploring the earthy delights of Vannitel, the troupes headed out to Snafu which is literally covered with bars! First a visit to Freya's Hideaway, a nice spot of peace and tranquility, then on to Hannah's Hot Tub in the Sky. Everyone sat around soaking in the heat and relaxing, people wandered in and out, exploring the wonders of Snafu, engaging in philosophical debates: 'when you have one of those nose thingies.. what happens if you get a really nasty cold?', asks Emmi. **>> GOSSIP, SCANDAL AND LIES There is very little dirt for us to dish this week. Prior to the new code going in on Wednesday, the Galaxy held its breath, waiting in hushed expectation. After the code went in, the Galaxy was coping with the crashes and learning their way around all the new bits. Obviously no time there for anything salacious! In two weeks, Fed will be celebrating Dierdre and Budwarp's first wedding anniversary. We hope they will have finalised the details of their party by next week so we can tell you about it in the news. Aja and Oxcart are still supposed to be getting married, but they just don't seem to be able to get around to setting the date! This could turn out to be the longest engagement in Fed. Amy was severely threatened by Technocrat Wildstar, for presuming to tell him how he should be running his planet. Ooooh, presumptuous! By some sort of divine intervention Anais has been restored to her beloved husband Clovis. She's not exactly the woman she was, the Gods didn't see fit to restore her rank, but she is alive and well. This is all much to the benefit of Clovis' sanity! **>> SPYNET REVIEW Poor Trader Big snuffed it, but he came right back and has started to climb back up the ranks. Technocrat Gallahad also went d-d, for reasons unknown. Congratulations to all those who were promoted during the week. The new Captains were Skua, Sagan, Realm, Jaxom, Big (back from the dead), Nickdanger, Apocalypse, Spiff, Anais and Skyslyder. Skua, Big and Robert made it to Adventurer. Big joined the Traders Guild. Master was promoted to JP. Gallahad advanced his planet, Camelot, to technical level and was promoted to Technocrat... then promptly went d-d! **>> CONTACTS The following information will appear at the end of every News Bulletin, so you don't have to read it if you already know it. The current Federation Game Hosts are: Freya, Porcupine, Lyrynna, Grannie, Sparky, Zzzax, Geezer, Magneto, Syfari and Goblin. Their function is to answer questions, help new players get started, and make fun things happen. In the event of a problem or question, you can: * talk to Hazed or one of the Game Hosts in the game * a message to Hazed * send mail on your host system to the Federation team: on GEnie, mail FEDII.2 or use the option on the main Fed page on Delphi, mail FED2 or use the option on the main Fed page on Cris, mail FEDERATION2 You can buy a copy of the very excellent Idiot's Guide to Federation for the paltry sum of $15.95. On GEnie, type ORDER from any main menu page. On Delphi and Cris, send a check for $15.95 to: Leah Parker, 4543 La Crescenta Avenue, La Crescenta, CA 91214-2912. **>> BULLETIN ENDS